Wednesday, 19 March 2014
Textures on model
Thursday, 13 March 2014
Gun sketches
These are sketches of separate parts of the gun I am to model. Because my gun would be made up of many parts I needed to know what exactly I was modeling and how they would fit into each other. These sketches helped with this before I began modeling.
Tuesday, 4 March 2014
3D modeling- Movable stock
This stock is attached to the back of the gun.
I have yet to add the pistons to the stock so it becomes movable.
I have yet to add the pistons to the stock so it becomes movable.
3d modeling- Handle and trigger guard
After adding the extra details, I selected the polygons of just the handle and added a mesh smooth to that selection.
The trigger is a separate piece of geometry and can move independently of the handle.
The trigger is a separate piece of geometry and can move independently of the handle.
3D Modeling- Front grip
Starting out with just a box I manipulated the geometry until is was similar to the hand grip I had sketched out. I added a turbo smooth and extra edge loops around the edges.
3d modeling- starting over
I decided at this stage I would do a product 'blow out' animation, so I would modeling the different parts of the gun separately. This is the main body of the gun, with room to allow the separate parts to click into place.
Starting 3d modeling
This is my first attempt at modeling the main body of the gun. I soon realized that to be able to animate the different parts of the gun I would have to model them separately. I also thought that I should have split the gun down the middle and then use the symmetry modifier. This would cut the the amount of modeling I would have to do.
I decided to start over again.
I decided to start over again.
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